//==============================================================================
// Naval G Argo_anim.txt
//==============================================================================

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Argo Glow
		}
	}
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Walk
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Idle
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Death
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Naval G Argo_idleA
			Connect HOTSPOT rippleidle hotspot
			Connect HOTSPOT heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Naval G Argo_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
            tag SpecificSoundSet 0.41 false ShipDeathSplash checkVisible 
			tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
			Connect HOTSPOT rippledeath hotspot
			connect ATTACHPOINT soul hotspot
			connect ATTACHPOINT soulaurora hotspot
			connect ATTACHPOINT heavenlight hotspot
			connect ATTACHPOINT soulbirth hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Naval G Argo_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.00 false Arrow checkVisible 
//-- end auto generated section
			Connect HOTSPOT rippleidle hotspot
			Connect HOTSPOT heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector none 
	{
		set hotspot
		{
		version
			{
			Visual Naval G Argo_walkA
			Connect HOTSPOT wakewalk hotspot
			Connect HOTSPOT heroglow hotspot
			}
		}
	}
}